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This guy you want to get the ball and sit nice and deep to draw the other team down the pitch, then using his good movement and long passing ability to move the ball a long way.
Doubles: Strong Arm/Sure Feet, Extra Arms. Normal: Accurate, Safe Throw, Block/Nerves of Steel. With the passing skill access though, throwing long passes will be easier with a developed Thrower, especially as Gutter Runners are best used for other jobs. You may not start with two early on in team development though and Gutter Runners with a team reroll are still usually better at picking the ball up and dodging away again if needed. Having one for each side of the game allows you to have have someone who is more reliable at both passing and picking the ball up on the pitch all the time. I usually build the offensive one first as getting three skills (Accurate, Safe Throw and Strong Arm) takes longer than just getting Block would. My preference is to build an offensive and a defensive Thrower. I think they serve a very useful purpose though, even at a basic level of giving you some extra skills on the pitch. There are different schools of thought regarding Skaven Throwers though, some coaches may not use any, preferring to do everything with the Gutter Runners. The last option Skaven have that helps is mutation access, there are some handy mutations that can aid certain actions that the Thrower may need to perform. They start with the combo of Sure Hands and Pass, and can get more passing skills to compliment and improve their passing ability. First up being Skaven, they move fast, on par speed wise as Wood Elf Throwers, this can make the difference between making a pass or not. While they lack the higher agility of the elves they have some other things going for them. Skaven Throwers have the potential to be one of the best passers in the game.